301, 501, #01
The order of play is either determined by a toss of a coin or by each player throwing for the centre bull the nearest being the player that throws first. The rules here can vary depending on the league you may be playing in; the local rules should be observed at all times.
When throwing for the bull, if the first thrower hits the centre bull or outer bull the dart is usually removed before the second player throws. If the second player hits the same as the first player then the bulling-up procedure starts again. If the first player's dart does not hit either the centre bull or outer bull then the dart remains in the board until the second player throws. If the first player's dart is obstructing the bull the second player may request the marker / ref to straighten the dart. (See local rules)
Once the order of play as been determined the winner will start leg one and odd legs after that. The looser will start leg two and even legs thereafter.
A throw consists three darts except were the game is finished in less.
Darts cannot be re-thrown this includes darts that miss the board and darts that bounce of the board wiring system. Only darts that have their points touching the scoring area of the board score.
A player may be told, if he asks, what number they scored, or what number he requires for the game, by the score announcer, but not how to get it.
If the number required for the game is exceeded in the course of a throw, throw ceases, and no account is taken of the score obtained during that throw.
The inner bull (50) counts as double of (25) the outer bull.
The game is to score 701, 501 or 301 as previously agreed.
Generally each player’s score must start and finish a game with a double (The outer narrow ring of the board). Competition games, however, are usually played with a straight start (no compulsory double) but with a compulsory double to finish.
The first throw is deducted from the player's start number e.g. 501 and then from the subsequent reduced total. The scorer should show both the score obtain for the throw and the reducing total remaining.
For fast Practice games play 301. For league and competition 501 and for pairs 701. In fact any agreed starting number can be used but usually the number should end 01 the reason for this is so a player must hit another part of the board other than the 20’s segment in order to win a game.
-- | END | --
Darts is a sport enjoyed by all regardless of age or gender. People play for fun while others take this sport very seriously. The ’01 game is the most common followed by ‘Cricket’ I call it American Cricket because it has no refence to wickets, bats, balls or runs. Shanghai probably rate third as most commonly played dart games around the world. However, there a lot of games for you to enjoy. Some are designed for the not so skilled while others do require a lot of skill to play well. A larger list of games and rules is availble on the main Darts501.com website
301, 501, 701, 1,001 Games
Some of the games that feature on this website have been designed purely for inclusion solely on my websites. I have created most of the other games, and credit is given if others, i.e. tennis, have supplied the game. Some of the games have been played as far back as the early 1900s. However, you may find some regional variations to the rules I have published.
Designed for my websites: 180 Around the Clock, Chase the Dragon, Grand National, plus Tennis supplied by Richard Cotterill and Keith Block. Please do not reproduce these games on your own website. If you like the games, I feature then, by all means, place a link to this page.
Should you supply a game for inclusion, and if it is accepted, a credit will be given to you as per the game tennis.
If you have copied any ‘Designed for my website games’ and placed them on your website without gaining permission, please remove them. Thank you.